Experiment 6: Augmentation and the chance of acquiring active and passive skills
In order to determine the chance of acquiring active and passive skills through augmentation I decided to test 2000 Life Stones – Level 76 of different grades by inserting them into Draconic Bow. The Experiment was divided into 4 parts:
1. Insert 500 Life Stones
2. Insert 500 Mid-Grade Life Stones
3. Insert 500 High-Grade Life Stones
4. Insert 500 Top-Grade Life-Stones
In the end I acquired 183 skills in total, so the average chance of acquiring a skill (active or passive, including chance skills) was around 9.15%. Thus every 11th augmentation resulted in obtaining a skill. The table shows the chance-grade relation.
Grade
Quantity
Chance
Life Stone – Level 76
44 out of 500
8,8%
Mid-Grade Life Stone – Level 76
44 out of 500
8,8%
High-Grade Life Stone – Level 76
50 out of 500
10%
Top-Grade Life Stone – Level 76
45 out of 500
9%
Total
183 out of 2 000
9,15%
The average chance of augmentation is around 9% and the chances between different grades don’t differ significantly.
In total there are 191 skills introduced by the developers that can be acquired through augmentation (86 active, 78 chance, 22 passive and 5 active skills introduced in Tauti). Now we can calculate the chance of obtaining a specific skill:
Result
Chance
Total
~9,15%
Active Skill (any)
~4,1%
Chance Skill (any)
~3.7%
Passive Skill (any)
~1.05%
New Skill (Tauti)
~0.24%
Specific Skill
~0.05%
Conclusions:
The chance of acquiring a skill through augmentation doesn’t depend much on the grade of the Life Stone and on average equals 9.15%
The chance of acquiring a particular skill is around 0.05%
본 실험 결과 정리하자면,
제련으로 스킬이 붙을 확률은 제련의 등급과는 상관 없으며,
그 확률은 9.15%
원하는 스킬을 얻을 확률은 0.05% 입니다.
곧 제련에 대한 과도한 욕심은 패망의 지름길이죠. -__-;